One toy wound for anybody, two more behind a free account, and every rule chalked up plainly.
Tinplate Parade is open to everyone: spin it on the home page or on its own page with free play coins. There is no name, email or password to give and nothing to tick.
Velvet Pirouette and Starward Ridge wait behind a free account, and the form has just four boxes: a nickname, an email address, a password and a tick saying you are 19 or over. It carries no card field, no address and no phone number, since nothing on this site is priced. An account does two things: it holds your coins and progress until you climb back up, and it lets us keep the toys for adults. A single button on your account page deletes it and everything hanging on it.
Your peg begins with 100,000 free coins, plus whatever the tin parade paid you on this same device. One balance, one level and one set of missions serve the parade, the music shelf and the telescope. Coins are virtual: nobody can buy, sell, withdraw or exchange them for anything, and no win from the toys holds real-world value.
The attic has no in-app purchases, and no payment page is tucked behind any of its shelves.
Each toy carries five reels and three rows. A win begins on the far-left reel and runs rightward over adjacent reels along fixed paylines. Your stake is shared equally across the lines; paytable values are multiples of the line bet, all except the scatter, which pays on the total stake. Where a line holds several wins, only the highest is paid.
| Clockwork trick | What the gears do | Wound into |
|---|---|---|
| Tumbling reels | Winning symbols blink out, the rest drop down and new ones fall in from overhead. Every fresh win in the chain is worth more: x1 on the spin itself, x2 and x3 on the next two tumbles, and x5 on each tumble after those. | Starward Ridge |
| Multiplier that ratchets upward | In free spins the multiplier ratchets up as the round goes on, and it never slips back down before the round is over. | |
| Wilds clamped for a respin | A paid spin that pays nothing but shows a wild clamps every wild in place and sends the rest of the grid round again, free. | Tinplate Parade |
| Last-reel respin | A paid spin that pays nothing yet lands two scatters winds the fifth reel round once more, free, in search of the third. | Velvet Pirouette |
| Free spins, all wins paid double | The simplest bonus up under the rafters: three scatters wind up a run of free spins, and every win in that run is paid twice. |
Every reel carries a fixed strip of symbols. Each spin, the random number generator in your browser settles an independent random position on every strip. Earlier spins have no hold over later ones, and the toys never shift with your balance or with how long you have been at the bench.
Return, hit frequency and feature frequency for each toy come from running its own code through millions of spins, and they are printed in its paytable. They describe coin play in these free games alone and say nothing about any real-money game.
Windup Attic is a workshop for grown-ups aged 19 or over. Every wind-up toy runs on virtual coins of no monetary value, and those coins cannot be bought, sold, withdrawn or exchanged. Rummage through every parts drawer and you will turn up no coin shop and no payment page; Wimble hands out no prizes of real-world value, and success here does not imply future success at real-money gambling.
Free, confidential gambling support, tacked up by the attic trapdoor: ConnexOntario 1-866-531-2600, answering round the clock, 24 hours a day · CCSA · Responsible Gambling Council · How Wimble keeps the winding small